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Change Set 2: A Smaller Sky

The world was too empty and the edges were misbehaving. Both fixed, and neglected garbage got dangerous.

  • Shrank the play area so there’s less dead space between the action.
  • Fixed the screen-wrap seam, where objects would visually lurch when crossing the edge of the world.
  • Garbage now drifts toward other garbage. Leave enough of it uncollected and twelve pieces coalesce into a Hunter satellite, with an ominous warning cue even if it happens off-screen. That’s Kessler syndrome, and yes, it’s your fault.