// PATCH NOTES
Devlog
- Change Set 12: Everything In Its Place
Every powerup gets a permanent spot on the HUD, the Scoop becomes a five-slice gauge, saucers sharpen as you climb, a max-haul achievement lands, an optional auto-shield arrives, and the menus finally agree with themselves.
- Change Set 11: A Voice That Fits (In Development)
In progress: reshaping Dan's synthesized voice, a proper new-level moment, chain-break grumbling, and optional captions.
- Change Set 10: Voice & Version 1.0
A real version number, a menu restructure, four-corner low-health glow, and, for the first time, Dan talking back.
- Change Set 9: The HUD, Reimagined
A presentation-only rebuild: the HUD moves from flat bars to glowing rings, with clear at-a-glance tells.
- Change Set 8: The Big Cleanup
Safe-green garbage, a bigger Magnet, an explosive Game Over, top-10 high scores, and a HUD cleanup.
- Change Set 7: The Soundtrack, Take Two
A full soundtrack rewrite: five hand-composed, fully synthesized tracks with real melodies and longer loops.
- Change Set 6: Polish Pass
Three playtest annoyances, fixed: the music-switch bug, clump readability, and the low-health alarm.
- Change Set 5: Systems & Sound
Economy tuning, a screen-wide Magnet, a low-health warning, and the music system going live.
- Change Set 4: Orbital Overhaul
The one where the game got its name, real satellite art, readable menus, and the Scoop.
- Change Set 3: Debris With Weight
Salvage stopped being disposable. Clumps got real mass, one shot shatters them, and garbage is now permanent.
- Change Set 2: A Smaller Sky
A tighter play area, a fixed wrap seam, and the first taste of Kessler syndrome: neglected garbage that fights back.
- Change Set 1: Room to Breathe
Pause from anywhere, a starfield to move against, use-based powerups, a fire-rate rebalance, and a growing tow hold.