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Change Set 1: Room to Breathe

The first proper overhaul pass, mostly about making the game feel like a place you can move around in and control.

  • You can now open the pause menu, and Options, from anywhere with ESC or the controller’s Start button. No need to start a game first.
  • Added a parallax starfield so you can actually feel the ship move against the world.
  • Shot and Magnet powerups can now expire by use instead of time. A new Difficulty screen lets you choose, so Triple Shot can last a set number of shots, or the Magnet a set number of pieces collected.
  • Rebalanced the gun: the base fire rate is a touch slower, and Rapid Fire is now genuinely faster.
  • Your tow capacity grows as you deliver salvage, up to a new ceiling.
  • A full achievements ladder (bronze through diamond) plus new lifetime and rotating weekly challenges.