Jul 12, 2026
Change Set 5: Systems & Sound
A big one. The economy got tuned, the Magnet got scary, and the game found its voice, at least musically.
- Hunter garbage drops now scale by size, the dock takes salvage faster, and tow capacity was raised to 24.
- Added a behind-the-scenes difficulty-lever framework and a standalone scoop-tuning tool.
- Magnet buff: a screen-wide pull with distance falloff, double the duration, and it now grabs clumps too.
- Low-health warning: a looping siren plus a red pointer aimed at the nearest health pickup.
- The music system went live, with a proper scheduler, menu ducking, a title theme, and gameplay tracks that thicken as difficulty ramps.